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Post by michael34 on Jun 22, 2010 21:01:04 GMT
I've tried to use the command "createnamedunitatlocation()" and put the custom names at the database, but the unit when created haven't that name. I've also launched "Battle for Middle Earth" scenario but the cavalry isn't called "Rohan Rider" in the game, as it is commanded in the script. Someone can please fix this? Thx
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Post by PzK on Jun 25, 2010 15:06:46 GMT
Will have a look
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Post by michael34 on Jun 29, 2010 13:14:10 GMT
This is what I've put into the database: //NAME, TEXT tx_scn_name_1,"""James Bond"""
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Post by michael34 on Jul 9, 2010 18:08:14 GMT
Hello. PZK don't take heed to this last question of mine. I ask you something much easier: How can I mod the building time of units? In debtechtreenode in the column "TIME" there is zero (0) in all units. How can I speed up the building time of the infantry, cavalry etc.? Thanks.
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Post by michael34 on Jul 9, 2010 18:11:55 GMT
P. S. the first question of this post is something must be solved by trial and error, so i can do that. i doesn't want you to take pain in something so hard and that I can (and must) make you just like you, trying and testing. Thanx friend!
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Post by michael34 on Jul 10, 2010 18:09:22 GMT
I've achieved the former question, and i'm looking the latter.
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Post by PzK on Jul 12, 2010 17:43:01 GMT
hey michael, sorry i didnt back to you i've been away for abit and wasn't able to respond to your posts. I wasn't able to find a solution to your first query however with the 2nd query have you tried changing the number that is next to 'TIME' (from 10 to 99999). I will have ago and try a few different things if doesn't work.
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Post by PzK on Jul 12, 2010 19:41:53 GMT
Might of found it. Go to TechTree folder and edit the upgrade_unittypes file. Find the unit/building you want edit and change the building time to what you want. (Column J)
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Post by michael34 on Jul 12, 2010 20:36:18 GMT
Thanks PZK. I have a mod i would like to publish, can I upload the whole folder "Sierra/Empire Earth II" or is it illegal??
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Post by PzK on Jul 12, 2010 20:43:59 GMT
That would be illegal. You can only upload the files you have edited, this would also reduce the file of the size alot since that folder is about 1.12gb. Make sure you give instructions on where to put the edited files in a txt file (eg. Readme)
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Post by michael34 on Jul 13, 2010 12:05:36 GMT
OK. But I have modded a lot of things in almost every folder! I'll see what I finally do. Thanks.
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Post by michael34 on Jul 14, 2010 15:29:29 GMT
I've publish a mod (AoS only) in EE heaven. Now i'm trying to mod the aips folder to determine the ai to build docks in custom scenarios. But the folder seems unmoddable. Have you any suggestion to me, PZK (or another fellow from this forum)?
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Post by PzK on Jul 14, 2010 19:36:36 GMT
Right click on the aips folder and go to properties and untick the read only box. Also before you edit a aip file in folder do the same process and untick the read only box. Should be moddable after that.
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Post by michael34 on Jul 15, 2010 5:07:12 GMT
Thanx, but I don't refer to the zipped file inside the db, but to the UNZIPPED one that is in Sierra/Empire Earth 2/Aips!
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Post by michael34 on Jul 15, 2010 5:30:03 GMT
Oh OK you're right what a stupid i am! I have increased building priority for docks in aggressive.aip but i want it modded in all the possible aips in the editor civilizations. Is it possible??
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