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Post by michael34 on Jul 15, 2010 13:21:59 GMT
Of course: one sample---
// $Header: /EE2X/run/AIPS_EE2X/Mil_AirEpoch.aip 1 6/10/05 4:00p Jlandry $ // Late epoch Military build list - we start using this list when we hit epoch 11, airplanes
#include "AIPStructures.h"
// hopefully this is temporary, but you need more resources in the late epochs, // so you need more citizens int maxAutobuildCitizens = 65;
// trying to build ALL units is not effective in the late epochs, there's just too many options // this AIP will focus on tanks, with a few infantry and airplanes thrown in
// Auto-outpost/fortressing params // we look for threatening areas this close to friendly bases (by friendly base // grassfire dist map scale) - set to -1 to not auto-outpost float autoOutpostDistThreshold = 4.0f;
// cannot have more than 7 air defense per territory at the moment // LightArtillery2 is a AA tank
BuildListElement baseList[] = { // (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count) // "CityCenter", 1.0, DEFAULT, YES, 1, 1, 2, "Dock", 1.2 , COASTAL, NO, 1, 1, 2, "Road", 1.5, DEFAULT, YES, 1, 1, 1, "Stable", 2.0, DEFAULT, YES, 1, 1, 2, "OilRig", 3.0, OIL, NO, 1, 1, 6, "Mill", 4.0, DEFAULT, YES, 1, 1, 4, "University", 5.0, DEFAULT, YES, 1, 1, 2, "Airport", 6.0, DEFSMOOSH, YES, 1, 1, 5, "BuildWall", 6.5, DEFAULT, YES, 1, 1, 1, "Outpost", 7.0, OUTPOST, YES, 1, 1, 6, "AirDefense", 8.0, OUTPOST, YES, 1, 1, 4, "Warehouse", 9.0, NEARRES, YES, 1, 1, 6, "Market", 10.0, DEFAULT, YES, 1, 1, 3, "Barracks", 11.0, DEFAULT, YES, 1, 1, 2, "Farm", 12.0, NEARDROP, YES, 1, 2, 12, "House", 14.0, HOUSE, NO, 1, 1, 20, "Farm", 16.0, NEARDROP, YES, 1, 2, 12, "AirDefense", 18.0, OUTPOST, YES, 1, 3, 4, "Outpost", 19.0, OUTPOST, NO, 1, 1, 6, "Farm", 20.0, NEARDROP, YES, 1, 2, 12, "OilRig", 21.0, OIL, NO, 1, 1, 6, "AirDefense", 22.0, OUTPOST, YES, 2, 3, 4, "Outpost", 23.0, OUTPOST, NO, 1, 1, 6, "House", 24.0, HOUSE, NO, 1, 2, 20, "Temple", 25.0, DEFAULT, YES, 1, 1, 2, "Airport", 26.0, DEFSMOOSH, NO, 1, 1, 2, "Bridge", 26.5, DEFAULT, YES, 1, 1, 1, "House", 27.0, HOUSE, NO, 1, 2, 20, "Farm", 27.5, NEARDROP, YES, 1, 2, 12, "Outpost", 28.0, OUTPOST, NO, 1, 1, 6, "Farm", 29.0, NEARDROP, NO, 1, 3, 12, "House", 30.0, HOUSE, NO, 1, 2, 20, "Barracks", 34.0, DEFAULT, NO, 1, 1, 6, "Stable", 35.0, DEFAULT, NO, 1, 1, 2, "Farm", 37.0, NEARDROP, NO, 2, 4, 12, "Outpost", 38.0 , OUTPOST, NO, 1, 1, 6, "Mill", 40.0 , DEFAULT, NO, 1, 1, 4, "Outpost", 42.0 , OUTPOST, NO, 2, 2, 6, "Fortress", 43.0 , DEFAULT, YES, 1, 1, 2 };
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This is from MilAirEpoch.aip. I've started from the military crown because is that which I usually attach to computer player.
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