One of the good things about Empire Earth was the number of epochs and the complexity given by the number of units and buildings. So, I say that a combination between Empire Earth I's approach and Empire Earth II's approach would make it perfect. Like, let's say there could be two types of gameplay: with territories (EE II style), and without them (EE I style). This, along with climates and weather, good graphics, depth, a huge number of units, plenty of civilizations (EE I style) and many resource types (EE II style) would make this a delicious RTS...
Definitely a CivBuilder and a scen editor. and maybe some realistic applications for underwater and space battles too. More unique units and graphics for each civilization (like in Age of Empires and Rise of Nations) plus fully destructible buildings and different death animations (like in Company of Heroes). now, that is big work!
Posted an article about what i think should go into Empire Earth 4 on the site. Personally i wanted to add alot more but at the moment i don't have the time. Any spelling mistakes or what not i'll fix in the morning.
if they just put it back to the way EE1 was with updated graphics realistic units (cartoony stuff will kill the industry mark my words) realistic system for space and sea battles more unit/building types basically everything opposite of C&C 4 and damn it i want air units not air strikes XP
Ok,this my Review from Gamespot about Empire Earth 1.I post it here.
Why I believe Empire Earth 1 is the best game ever. 1.I like strategy games and this one of the best because mixes all ages, all types of troops and it has a very good game play. 2.What about the gameplay I love the square ground type.I mean this where the building "house" takes one square, the "barracks" takes four, tha tower one etc.It gives you better view of your building tactics because you know exactly where you build. 3.Graphics are very good for this game from the last decade and I think it was the first strategy game that you could zoom in.The explosions are good, sea could be better but it doesn't bother me at all. 4.Sound.They have done an excellent job with music and the effects are very good too.
5.Campaigns!! This is probably the best part of this game.There are four series of Campaign.
The Greek (which I enjoy especially because I am Greek).You follow the creation of city of Athens and its path through Ancient Times.You play thr Trojan War and you follow the steps of Alexander The Great.Each stage is perfect piece of history.
The English Campaign.From the very first steps of William until the Waterloo battle with General Wellesley at your command.A Campaign which introduce you the Middle Ages warfare but the gunpowder weapons too.
The German Campaign.I don't care if I am "The Bad Guys".Besides in World War 1 there was no Good and Bad Guy. That's right.This campaign takes you to the sky with the experienced pilot Manfred von Richthofen and his plane "The Red Baron".However you play with the Nazi Army At World War 2 with your last mission to invade Great Britain.
The Russian Campaign is not exactly with history's blessing.It's a story of the future full of robots and laser guns.But a story so nice that it could be a movie.Help the Gregor to rebuild the Soviet Union and after his failiure help Molotov to save the world from the massive attack of the robots.
The campaigns made me love history so many years ago because there were so close to the true events and they cover every Epoch.
What about the battles Empire Earth follows the classic unit type in which every unit has its advantage to someone and his weakness to someone else. Such as: spearman===>horseman,swordman===>bowman===> spearman or sniper===>bazooka===>tank===>sniper or frigate===>Galleon===>Battleship===>frigate
It's simple and it's the best way to organize your strategy.
Random Map is an interesting part of Single Player and you can also make your own campaigns with "Map Editor" and "Campaign Editor".
You can make a new game based on this.Think that today market lacks from good strategy games.(only Command & Conquer and Age of Empires have survived) so it's a good time to make a stand with a great new strategy game.Believe me it will work.
Oh and an advice:as in my country people say "you are looking for the tree and you miss the forest"=Don't try to make a difference.Use the past to make the future (I mean the EE1 and EE2).
here's a bunch of things i'd like to see, though they aren't exactly revolutionary:
-the ability to play against custom civs
-different skins for different civs like in RON
-more uniquene units, abilities, buildings. EE2 was one the right track in this department
-territory control like in EE2
-special unit abilities
-technology research more akin to EE1. Wasn't a fan of EE2's research system
-maybe a game mode where building hitpoints are greatly increased, to promote slower paced games.
-regeneration of organic resources (animals, bushes, fish ect)
-a minimalistic interface (I thought EE2's was a bit overwhelming)
-minor map dependent native civs like in AOE3, and bonus resources like in RON.
-space maps for future ages like in EE1
-maybe be able to choose a religious or government type which confers bonuses or units
- good ai and detailed diplomacy, similar to what was in RON
- a "prehistoric" age would be cool, along with maps...could have extinct animals like woolly mammoths, sabertooth
-positive/negative terrain bonuses like in Kohan II
-greater variety in tree/animal species. make some animals hostile to gatherer units (like wolves or lions)
-heroes like in EE1, but historically accurate (i.e. don't give persians Assyrian kings damnit)
-I'd like to see some different historical campaigns, rather than run of the mill WWII/Crusades/Greek. Maybe some based on Byzantines, Russian or Spanish Civil War, Persia, 30 years war.
-I'd like to see a less radical rock/paper/scissors system than what was in games like RON. I want my pike to get bonuses against cavalry, but at the same time be able to hold off swordsmen in a pinch to a lesser extent. AOE II did well with this I thought.
-larger unit cap than whats seen in CoH/DoW/CoC type games. But I'd also like my units to have the ability to survive battles and gain veteran statuses, rather than constantly spamming new units like in RON. -ability to capture certain buildings