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Post by sthingyge on Jan 15, 2011 3:24:59 GMT
in ee4 they need to put new resourses,civilazations,epochs and bonus stuff and buildings
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Post by AndylovesEE on Jan 21, 2011 20:15:48 GMT
EE1 is the best Strategy game ever, in my opinion. However the thought of EE4 would be fascinating.
Some ideas for EE4:
*Power plants of course (oil, coal, nuclear, Anti matter etc). The game will not be realistic unless you add power to the equation. *More resources -not just strategical but bonus resources like gems or silver. And we really should have water as a resource. You just can't drink seawater. *When you enter more modern ages you can build marketplaces and stock exchange that generates income, so that in year 2000 you just don't buy tanks with gold but with cash!! (but you still need oil and iron) *Remove city center -I want cites. Look at Civilization but not as complex as that. Have the ability to construct cities that generates income, techs and upgrades. Will be more important to protect capital bases with large cities from enemies (like RON). But still construct buildings outside the city. *Forget territories and just have plain border lines (again like RON). *Make it easy to mod or add units of own choosing. Look at Civilization.. (people still mod and add like crazy to Civ3). *I loved the Epoch upgrades and would like to see at least the same amount of epochs (like EE1 -maybe a couple of future epochs xtra -for mecha units) *Heroes should have greater effects. In real life heroes do have a great impact on people. *Harvesters in modern ages. Not too realistic with workers carrying lumber on their backs. *WMDs - like nuclear missiles, chemical and bio attacks, EMP weapons etc. *If weather or seasons should be included -no farm harvesting in the winter (maybe future ages -robotic farms), so that it will be very important to build up plenty of food reservers for the winter. *Alien races -add a couple of alien races with strange technology so that you may play a map with ufos or robots not similar to human technology. Could be one robotic race and one critter race... (maybe only for future epochs). *Different interface for each epoch -just for eyecandy. *Oil rigs are a must. This will make a navy important for not just guarding the shorelines but for protecting resources and strategic places. *Air raid siren -with the click of an air raid button all the workers near a city will run (not walk) for cover. *Disasters -destroying a nuke plant in the enemy base could cause a meltdown (by the way -nukes should also irradiate the ground for a while). Fires inside the base etc. *The game should also be more balanced so that you may be able to build up your race with technology, wealth, resources and not just going to war -better diplomacy. *More realistic prices - a battleship should cost more than 2-3 tanks, but also use up more population (looks a bit odd with 50 battleships attack an enemy harbour).
I have tons of more ideas but the important lesson is to use EE1 -add good things from EE2 (citizen manager, resource control) and have a great variety of units and buildings for each epoch -so that it really is a big difference between stone age and iron age.
Hope to see EE4 in stores soon.
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Post by SUGGESTION on Feb 17, 2011 22:19:16 GMT
take a different approach than you did on empire earth 3, i liked the first and second better, just take ee2 make better graphics, and a different campaign then bada bing bada boom ee4!! ;D ;D ;D ;D ;D
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Post by kakalxlax on Feb 24, 2011 18:50:40 GMT
It should be like this: an exact remake of EE1 with better graphics, no zones stuff, at least 5 resources, all the EE1, 14 or more eras, no need of universities to research tecs or change the era, and maybe more, in the match creating screen an optional mode for temples, marvels, heroes, civs powers and atomics (because a lot of people dont like them, but its cool to have the option of using them) What made EE1 the best strategy game ever made and EE2 and 3 so bad was that the 1st offered much more freedom than the others, with the zones thing and limited eras they destroyed what the game was, the need of resourses to upgrade the units ingame change eras, replacing units with their future self, researching tecs and stuff made a good balance with using the resources for upgrades and making an army. The eras: other thing that made EE1 unique is that with 14 (15 with expantion), u had a lots of games in one, u could play a prehistoric war game, ancient greeks war time, medieval wars, preindustrial, ww1, ww2, modern and future war games (just to resume of course there are a lot of games in between), and ofc the posibility of choosing the initial and last eras made the game much more variated.
So when u r making EE4, do it thinking this: "What OPTIONS could we add to EE1 without taking away anything".
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Post by anonomous13 on Apr 10, 2011 6:13:39 GMT
In my opinion, EE2's complexity was its best attribute. Trying to oversimplify that in EE3 was an awful idea, which is probably why the game flopped. The only things that really need to be improved upon in EE4 are as follows:
1. Structure Placement Trying to get your buildings organized in EE2 was a nightmare. Warped roads, sporadically placed resources, and building placement glitches made it practically impossible to get that nice neat city square together. The developers of EE4 should make roads and structures build on an invisible grid layered over the map, so that roads are always perfectly straight and buildings always perfectly aligned. Placement glitches must be eliminated. Finally, the resources should be overhauled. More on that later.
2. Resources Placing resources randomly all over a territory caused the creation of infrastructure to be difficult. EE4 should not have resources physically placed, but instead have structures that provide output based on the number of workers assigned to it. However, these buildings should not require an environmental resource to be underneath them, like the oil derricks or uranium refineries of EE2. Instead, each territory should have a given number of resources that can be improved by structures within the territory. That would maintain the strategic emphasis on controlling resources while eliminating the frustrating clustering effect that resources posed in EE2.
3. Unit Display and Responses In EE2, many of the units looked sort of... cartoonish. Particularly when promoted to heroes, units were often nearly as large as structures. EE3 made this even worse by distorting the physical attributes of many units. In EE4 the units should be to proportion with structures and with each other. Furthermore, the lack of cultural differentiation was also dismaying. Ordering around units that respond to you in a Midwestern American accent is alright when you're playing as the Americans, but hearing my units speak English to me when I was playing as the Zulu didn't really make any sense. EE4's developers should just do what every other god game has done and have units respond in their native tongues and/or with their various dialects.
The Empire Earth series is a true work of art. Having the strategic depth of a C&C game while having the historical scope of Civ is perhaps the greatest idea a strategy genre developer has ever had. EE4's shortcomings are no reason to abandon the series. In fact, gamers a more willing than ever to give the Empire Earth series another shot, as evidenced by the visitors of this sight. Whoever decides to tackle the next entry in the series merely needs to improve on a few problems experienced in EE2, not overhaul the entire system like EE4.
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Post by Guest on Apr 14, 2011 7:15:29 GMT
I wanna submarines with vertical launch system from EE1.
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Post by Wess on Jun 15, 2011 11:07:54 GMT
keep the town centers/city centers but have them so they have a radius of allowed build range (like they do for moral boosts to towers) then instead of territories on the map you make your own! where are the resources? build a city! want a port? build a city!
Of course not ALL buildings would be limited, towers and walls for instance, always got to guard that mountain pass! Speaking of which, maybe units that can stand on walls? no, too far. but garrisonable towers, that become bunkers etc.
Torpedo planes. bridges that can be destroyed (always had trouble, some i could, others couldn't) Maybe make units like elephants a resource (build a stable near them) KEEP TRADE, epoch unlocked resources, that's all i can think of right now :/
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guy who needs empire earth
Guest
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Post by guy who needs empire earth on Aug 19, 2011 21:54:17 GMT
EE4 EE4 EE4 EE4 k anyway we need EE4, i need ee4 as u probably guessed. ;D so i read a lot of the things posted and they cost a lot of money anyway i like the town centers but we can do without em, i say just have an option to keep dead guys on screen like DOW Soulstorm, just make it more realistic and not as easy as EE3, So, Ive played all EEs released so far and i say a good combination of all with a few added features and finishing touches. o and what was the blip in EE3 that made u stop? Anyway i was all rabbling away and maybe annoying but look man, ive been playing the EE series since it was released i think and bottom line, im sure ull do a good job on EE4, we just need u to start EE4, I had to reply to something cuz i didnt know how to post as guest so can someone tell me and then ill give a more detailed report and more suggestions. thx all!!! o and if this is correct then some tell me thx again
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Post by PzK on Aug 20, 2011 0:35:12 GMT
I had to reply to something cuz i didnt know how to post as guest so can someone tell me and then ill give a more detailed report and more suggestions. thx all!!! o and if this is correct then some tell me thx again How you have posted as a guest is the correct way. You can post in this topic as a guest but cannot create topics without registering on the forum.
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Post by dalton113 on Dec 31, 2011 7:06:10 GMT
How about : - like before space - make a unit - a lot of scenarios more then one per era - different religions and regions - more technology and epochs - create the weapons I hope there is a ee4
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Post by chance on May 10, 2012 0:42:30 GMT
they should add an age for the us yanky forces vs Indians and the civil war and make people be able to be on walls so you can set up a base with a stable barracks workshop generals office warehouses bars restaurants and etc.
p.s. the bars and restaurants for decoration
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Post by chance on May 10, 2012 0:43:48 GMT
why not have trenches dug in by civilians or something
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Soty
New Member
Posts: 4
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Post by Soty on May 29, 2012 9:13:52 GMT
I have a pretty much elaborated concept strongly based on EE1 improved with some features from AOK. Interested anyone?
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safri
New Member
Posts: 6
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Post by safri on Jun 19, 2012 17:22:28 GMT
I'd be interested to hear it
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Post by PzK on Jun 21, 2012 8:46:35 GMT
I have a pretty much elaborated concept strongly based on EE1 improved with some features from AOK. Interested anyone? I would be interested in hearing this.
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