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Post by michael34 on Dec 10, 2010 22:23:50 GMT
Hello i want to know where is the code in which i may set epochs so that they last longer. I want the game to demand more techpoints in order to upgrade epoch(for instance 200 tech points for upgrading stone age to second epoch and so on....thanks
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Post by PzK on Jan 12, 2011 19:12:02 GMT
Did you find a solution to this? Can't seem to find anything in the EE2 Database
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Post by michael34 on Feb 8, 2011 2:04:37 GMT
Hi, sorry for delayed reply. I have added more required tech points for each technology in universities in the db (techtree/dbtechtreenode.csv), so epochs last longer time. Another question, do you (or someone else who wants to reply) know some way to make territories more covetable for the ai, so that great empires are created even with resources-empty territories? Thanks in advance.
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Post by PzK on Feb 17, 2011 17:09:31 GMT
Territories more convertible for the A.I? You could perhaps change the Civs AIP to make it more aggressive at expansion.
For example here BuildListElement newCityBaseList[] = { // (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count) // "CityCenter", 5.0 , DEFAULT, YES, 1, 1, 2,
Make the City Center more of a priority and so the AI should create more citys and expand quicker.
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Post by michael34 on Feb 23, 2011 4:56:17 GMT
Thanks PZK ill try that way.
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