Post by Ψїş†ÆCROW100 on May 4, 2006 1:28:33 GMT
I was poking around in the data base and found this:
// MISC
text_uarea_indestruct_name,"""Unit is indestructable"""
text_uarea_indestruct_desc,"""Unit can not be damaged or destroyed, but may be captured/converted."""
text_uarea_healgrp_name,"""Heal Group"""
text_uarea_healgrp_desc,"""When this power is activated, the selected unit will instantaneously heal 50 hit points to any friendly units within a radius of 3 tiles of the targeted location. The Aztec Medic must be at the location to start the effect."""
text_uarea_dragon_name,"""Breath of Dragon"""
text_uarea_dragon_desc,"""This unit attacks at twice it's normal rate of fire for the duration of the effect."""
text_uarea_deadaim_name,"""Deadly Aim"""
text_uarea_deadaim_desc,"""This unit does twice its normal damage for the duration of the effect."""
text_uarea_forage_name,"""Forage"""
text_uarea_forage_desc,"""This unit may gather food to regain health for the duration of the effect."""
text_uarea_cityheal_name,"""City Heal"""
text_uarea_cityheal_desc,"""All land units within city limits get healed over time."""
text_uarea_cresistcap_name,"""City Buildings Resist Capture"""
text_uarea_cresistcap_desc,"""All buildings within the city receive an increased resistance to being captured."""
text_uarea_cresbonus_name,"""Resource drop-off bonus in city"""
text_uarea_cresbonus_desc,"""The amount of resources generated in a city get a bonus for every house inside the city."""
text_uarea_cfervor_name,"""City Fervor (Area Effect)"""
text_uarea_cfervor_desc,"""Any eligible units within the city receive a bonus to their attack rating."""
text_uarea_cmorale_name,"""City Morale (Area Effect)"""
text_uarea_cmorale_desc,"""Any eligible units within the city receive a reduction to the damage they take."""
text_uarea_tmorale_name,"""Territory Morale (Area Effect)"""
text_uarea_tmorale_desc,"""Any eligible units within the their home territory receive a reduction to the damage they take."""
text_uarea_tresbonus_name,"""Territory resource drop-off bonus"""
text_uarea_tresbonus_desc,"""Resource dropoff sites within own territory gets a bonus."""
text_larea_rsrcflnss_name,"""Resourcefulness (Area Effect)"""
text_larea_rsrcflnss_desc,"""The leader emits an area effect of 5 tiles and all special power recharge rates are done 50% faster."""
text_larea_cntrspy_name,"""Counterspies (Area Effect)"""
text_larea_cntrspy_desc,"""The leader has a covert detection range of 5 tiles."""
text_larea_propchg_name,"""PropogandaColorChanger"""
text_larea_propchg_desc,"""Sort of a utility area effect for changing the color of units that will be affected by propoganda."""
text_larea_propag_name,"""Propaganda"""
text_larea_propag_desc,"""Mass convert all land enemies in a target area 3 tiles in diameter with a base chance of success. The chance is higher with higher epoch difference."""
text_larea_resist_name,"""Resistance"""
text_larea_resist_desc,"""Targeted buildings inflicts 50% of max health in damage on any units attempting to capture it"""
text_larea_sars_name,"""SARS (Ben's Test Effect)"""
text_larea_sars_desc,"""This should kill all enemy citizens within three tiles of me.."""
text_larea_sprsight_name,"""Super Sight"""
text_larea_sprsight_desc,"""This should double my LOS, _then_ add 5 to it."""
This looks like the "special powers" that the UUs were supposed to have, but was never coded into the game, any thoughts?
// MISC
text_uarea_indestruct_name,"""Unit is indestructable"""
text_uarea_indestruct_desc,"""Unit can not be damaged or destroyed, but may be captured/converted."""
text_uarea_healgrp_name,"""Heal Group"""
text_uarea_healgrp_desc,"""When this power is activated, the selected unit will instantaneously heal 50 hit points to any friendly units within a radius of 3 tiles of the targeted location. The Aztec Medic must be at the location to start the effect."""
text_uarea_dragon_name,"""Breath of Dragon"""
text_uarea_dragon_desc,"""This unit attacks at twice it's normal rate of fire for the duration of the effect."""
text_uarea_deadaim_name,"""Deadly Aim"""
text_uarea_deadaim_desc,"""This unit does twice its normal damage for the duration of the effect."""
text_uarea_forage_name,"""Forage"""
text_uarea_forage_desc,"""This unit may gather food to regain health for the duration of the effect."""
text_uarea_cityheal_name,"""City Heal"""
text_uarea_cityheal_desc,"""All land units within city limits get healed over time."""
text_uarea_cresistcap_name,"""City Buildings Resist Capture"""
text_uarea_cresistcap_desc,"""All buildings within the city receive an increased resistance to being captured."""
text_uarea_cresbonus_name,"""Resource drop-off bonus in city"""
text_uarea_cresbonus_desc,"""The amount of resources generated in a city get a bonus for every house inside the city."""
text_uarea_cfervor_name,"""City Fervor (Area Effect)"""
text_uarea_cfervor_desc,"""Any eligible units within the city receive a bonus to their attack rating."""
text_uarea_cmorale_name,"""City Morale (Area Effect)"""
text_uarea_cmorale_desc,"""Any eligible units within the city receive a reduction to the damage they take."""
text_uarea_tmorale_name,"""Territory Morale (Area Effect)"""
text_uarea_tmorale_desc,"""Any eligible units within the their home territory receive a reduction to the damage they take."""
text_uarea_tresbonus_name,"""Territory resource drop-off bonus"""
text_uarea_tresbonus_desc,"""Resource dropoff sites within own territory gets a bonus."""
text_larea_rsrcflnss_name,"""Resourcefulness (Area Effect)"""
text_larea_rsrcflnss_desc,"""The leader emits an area effect of 5 tiles and all special power recharge rates are done 50% faster."""
text_larea_cntrspy_name,"""Counterspies (Area Effect)"""
text_larea_cntrspy_desc,"""The leader has a covert detection range of 5 tiles."""
text_larea_propchg_name,"""PropogandaColorChanger"""
text_larea_propchg_desc,"""Sort of a utility area effect for changing the color of units that will be affected by propoganda."""
text_larea_propag_name,"""Propaganda"""
text_larea_propag_desc,"""Mass convert all land enemies in a target area 3 tiles in diameter with a base chance of success. The chance is higher with higher epoch difference."""
text_larea_resist_name,"""Resistance"""
text_larea_resist_desc,"""Targeted buildings inflicts 50% of max health in damage on any units attempting to capture it"""
text_larea_sars_name,"""SARS (Ben's Test Effect)"""
text_larea_sars_desc,"""This should kill all enemy citizens within three tiles of me.."""
text_larea_sprsight_name,"""Super Sight"""
text_larea_sprsight_desc,"""This should double my LOS, _then_ add 5 to it."""
This looks like the "special powers" that the UUs were supposed to have, but was never coded into the game, any thoughts?