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Post by wurmy1029 on Feb 2, 2007 3:58:45 GMT
I'm fairly new to scripting so bear with me. What I need is when all the buildings on an area thingy are destroyed it moves to the next objective. Are you supposed to stick them in a group or something? I know the basics of scripting but that's about it. So can anybody help me? Double post edit: Hello? Double post edit: Please?
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Post by sPiRiTnInJa on Feb 3, 2007 11:06:02 GMT
hey, I don't play EE two but you can E-mail Pzk, FF or Mistacrow for help. Sorry for the delay.
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Post by Freedom-Fighter on Feb 4, 2007 19:52:29 GMT
Hi wurmy1029, welcome to EEP. And anyway, what you have to do is to group all the buildings in that area into a group(group them in the editor itself), then set up a rule with this condition: ( NumUnitsInGroup( "GROUPNAME" ) == 0 ) And the effect: SetObjectiveUnlocked("OBJECTIVENAME"); If you don't know how to make a rule, read this thread.
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Post by wurmy1029 on Feb 4, 2007 22:09:25 GMT
Thanks! Now it works Now I can move onto something else
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Post by Freedom-Fighter on Feb 6, 2007 20:23:23 GMT
Great! I'm glad that more people have mastered EEII scripting.
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Post by wurmy1029 on Feb 7, 2007 0:54:32 GMT
I'm not so sure "mastered" is the right word here But who knows, one day maybe ;D
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Post by Ψїş†ÆCROW100 on Feb 8, 2007 20:42:27 GMT
Yeah, once I get un-addicted to Oblivion, you can say I'm a "Master"
(My EE scripting skill is only 50, a journeyman!)
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1haz1
New Member
Posts: 5
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Post by 1haz1 on Jul 21, 2008 7:08:19 GMT
yer me new 2 eep aswell so can som1 help me wif scripting
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