Post by PzK on Feb 18, 2007 11:04:54 GMT
UPDATE, four more screens posted at www.worthplaying.com/article.php?sid=40770&mode=thread&order=0
Preview of the latest Empire Earth III is here www.computerandvideogames.com/article.php?id=157662
Looking at the screens it seems like Empire Earth III will fully use shaders 3.0 and may use directx10 but should be compatible with directx9.
System requirements may be near enough to 1.8ghz/512mb of ram/ 128mb gfx card. (Close to C&C3, this is a total guess)
Looking at the second screenshot it seems like territories will still be used just like EE2 as well as weather effects. Graphics wise the game looks intense espescially looking at the models of the plane units. The UI looks much smaller than EE2 but this is only a preview and probably will change. The review says that EEIII will take a more radical approach rather than a conservative which will benefit gamers and make the empire earth franchise more relevant to todays modern games. Also on another note it is said that the EEIII will not be using gamespy which comes as a big delight to many fans, since in my opinion and many others gamespy is rubbish.
One of the main questions i have, is that how moddable will the game be and will customers get another map editor or an actual editor similar to the one in the original empire earth. Hopefully they will go with the empire earth editor and thus create a huge modding community that died out with EE2.
This preview brings good news to the empire earth community and hopefully will bring many new gamers to the empire earth franchise.
I thank Mad Doc for carry on development on empire earth but I hope they do not make the same mistakes they have done in the past. Mainly the unbalance of units which can gradually deplete the online community which if a game is going to succeed needs.
From WorthPlaying.com
Preview of the latest Empire Earth III is here www.computerandvideogames.com/article.php?id=157662
Looking at the screens it seems like Empire Earth III will fully use shaders 3.0 and may use directx10 but should be compatible with directx9.
System requirements may be near enough to 1.8ghz/512mb of ram/ 128mb gfx card. (Close to C&C3, this is a total guess)
Looking at the second screenshot it seems like territories will still be used just like EE2 as well as weather effects. Graphics wise the game looks intense espescially looking at the models of the plane units. The UI looks much smaller than EE2 but this is only a preview and probably will change. The review says that EEIII will take a more radical approach rather than a conservative which will benefit gamers and make the empire earth franchise more relevant to todays modern games. Also on another note it is said that the EEIII will not be using gamespy which comes as a big delight to many fans, since in my opinion and many others gamespy is rubbish.
One of the main questions i have, is that how moddable will the game be and will customers get another map editor or an actual editor similar to the one in the original empire earth. Hopefully they will go with the empire earth editor and thus create a huge modding community that died out with EE2.
This preview brings good news to the empire earth community and hopefully will bring many new gamers to the empire earth franchise.
I thank Mad Doc for carry on development on empire earth but I hope they do not make the same mistakes they have done in the past. Mainly the unbalance of units which can gradually deplete the online community which if a game is going to succeed needs.
From WorthPlaying.com