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Post by PzK on Sept 7, 2006 19:04:36 GMT
Currently thinking about making a scenario about the war that happened before the matrix (when the humans lost against the machines). en.wikipedia.org/wiki/The_Second_RenaissanceI will do the scene where the humans black out sky (Operation Dark Storm) and launch there counter attack. You can actually watch both part 1 and 2 here www.intothematrix.com/. What do you peeps think?
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Post by Ψїş†ÆCROW100 on Sept 7, 2006 21:24:43 GMT
Sounds good. Will you play as men or machines?
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Post by Freedom-Fighter on Sept 7, 2006 21:56:04 GMT
Great idea! And are you going to do it with EEII?
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Post by Ψїş†ÆCROW100 on Sept 7, 2006 22:35:37 GMT
With the "Empire Earth Planet :: Empire Earth :: Empire Earth 2 Discussions :: Matrix Scenario" at the top, I would asume he's making it for EEII
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Post by PzK on Sept 8, 2006 12:04:01 GMT
well im hoping to do it on EE2 but need to learn all that scripting. Basically the scenario will just be at night (since the humans removed sunlight) and you will be given soliders, tanks etc to take on the mighty machines. Im planning on making the scenario really difficult since the humans actually lost. Epoch 14 Units for the humans: Assault Rifleman Medics Priests Mortar Battle Tank Mobile Rocket launcher Nuclear bombers (3) Epoch 15 Units for machines: Blackworth Hades Minotaur light herc Scenario will be based in the middle east where zero one was made. The mission objective will be to attack the machines and destroy there herc facility's aswell as every machine on the map. The game will fixed forces so strategy will be needed. (notice how the humans have medics and the machines dont). The scripting in this should be rather easy and simple. One of the problems im having is making a cliff go down 2.0 in the map editor and it seems to over go 0.5. (Im making cliff for the trench in the movie), I was actually thinking about making different models but that would take alot of time. Any advice while making this scenario would be helpful
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Post by Freedom-Fighter on Sept 8, 2006 17:49:18 GMT
Are you trying to make a valley or canyon with the cliff editor? If so you need to make the elevation a bit higher(at least 2) before doing it(Because elevations below point 0 means water).
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Post by PzK on Sept 8, 2006 17:52:36 GMT
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‡ NøRMÅNDÝ887 ‡
Senior Member
Abraham Lincoln is pretty cool, huh?
Posts: 276
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Post by ‡ NøRMÅNDÝ887 ‡ on Sept 9, 2006 13:30:07 GMT
Wow does look pretty cool, but it seems like it would be pretty hard for EEII. I decided I'm going to try and learn the scripting language, but I can't find my CDs! Noooooooooooooooo!
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Post by Ψїş†ÆCROW100 on Sept 9, 2006 13:44:49 GMT
Freedom Fighter uploaded the scripting bible (organized edition) to EE heaven
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Post by PzK on Sept 9, 2006 15:01:05 GMT
another screenie www.putfile.com/pic.php?img=3353075ok here are a few problems I have: how do change the terrain around a structure? (even when i change it in map editor it goes back to the original terrain when I test mission) Is there anyway to make the AI attack/move in one direction? When i actually play the scenario (single player, play scenario) any terrain changes I made changing the colour dont show up.
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Post by Ψїş†ÆCROW100 on Sept 9, 2006 16:06:40 GMT
That screenshot is AMAZING
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Post by Freedom-Fighter on Sept 9, 2006 21:03:48 GMT
Unfortunately, I don't think there is anyway to paint different terrain other than under building terrain under buildings. However, I think you can still apply different colours to the terrain. You can make the AI attack move the specified units through the script. But first of all, in order to prevent the AI from moving the units around, you must either pause the AI(make the AI stop contolling its units) or make the specified units "Member of Special Forces", which makes the AI has no control of the units. Then make a group in the editor(it doesn't matter what you call the group). Add the units to that group which you want to attack move. Also you'll need to make an area where you want the units to go to. And it's time for the trigger bits. First you need to make a rule(Read this thread if you don't know how to make a rule). Now in the effect section, you will first have to select the group, then tell it to attack move to that area. It should be something like this: ... if (true) then KillTheStupidHumans END_RULE
ACTION actionKillTheStupidHumans SCRIPT WORLD SelectGroup("SuperMachines"); MoveSelectionToAreaWithAttack("AreaOfDestruction", true); ...
END_SCRIPT END_ACTIONHope you can understand this! ;D
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Post by PzK on Sept 10, 2006 12:46:19 GMT
Update: I fixed the terrain changing thing. The seasons/weather was actually changing it but i posted this in // The calender shouldn't advance PauseCalendar(true); // Set the starting month to July SetCurrentMonth(7); // Set the time of day (military time) SetCurrentTimeOfDay(15); PauseWeatherSystem(true); and it fixed it. Another Update: Everything is working (finally fixed the script) and this scenario is bloody hot (I think anyway lol). Just need to do some balancing issues and remove hades shield effect. Its quite a simple scenario but its sure fun
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Post by Freedom-Fighter on Sept 10, 2006 17:30:50 GMT
Unfortunately, I don't really know if there is a way to disable special effects like Hades Shied . But you can perhaps try this command in the Initilization section: SetTechEnabled("PLAYER NAME", "HERC_AntiMissileSystem", false); The command is originally used for disabling/enabling units or technologies. Not sure if this will work on special powers though.
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Post by PzK on Sept 10, 2006 23:38:32 GMT
put in the script but it said HERC_AntiMissileSystem doesnt exist. Im currently trying to delay the attack(objective) but it doesnt seem to working.
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