‡ NøRMÅNDÝ887 ‡
Senior Member
Abraham Lincoln is pretty cool, huh?
Posts: 276
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Post by ‡ NøRMÅNDÝ887 ‡ on Nov 23, 2006 3:57:15 GMT
I'm planning on making an entire series based upon unique features. They will all be RPGs, where you can choose your skills, race, and class. Gate of Kamil, the first game in the series, is already in production. The Rise of Alchemists, the second game, is in its planning stages and will have features not currently in Gate of Kamil.
Features:
- A wide list of races, classes, skills, and stats. Will put them on here soon. - Things such as reading, using magic, and buying things allow you to fully experience RPG-style gameplay but at extreme convenience. - A large array of side-quests and the main quest with a deep and innovative storyline.
I will soon post more detailed information.
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‡ NøRMÅNDÝ887 ‡
Senior Member
Abraham Lincoln is pretty cool, huh?
Posts: 276
|
Post by ‡ NøRMÅNDÝ887 ‡ on Nov 23, 2006 4:29:18 GMT
The Rise of Alchemists Races Elves Trolls Khajiiti Saurich Redguards Nords Snow Elves Orcs Dwarves Classes Hunter Monk Druid Priest Nightmage Wizard Ninja Pilgrim Knight Crusader Healer Worker Assassin SkillsOtherMining Woodcutting Fishing Spear Charisma Bartering Literacy ThieveryLight Armorer Stealth Theft Alteration Dagger Bow CombatHeavy Armorer Blade Athletics Smithing MagicSummonation Destruction Restoration Mysticism Alchemy StatsDexterityGoverns Athletics, Light Armorer, and Spear IntellegenceGoverns Literacy, Fishing, Alchemy, and Smithing StrengthGoverns Heavy Armorer, Blade, Woodcutting, and Mining PersonalityGoverns Bartering and Charisma SneakingGoverns Stealth, Theft, Alteration, Bow, Dagger PowerGoverns Mysticism, Restoration, Destruction and Summonation Leveling UpIn The Rise of Alchemists, you will have every single skill, unlike Gate of Kamil, where you are limited only by the skills your class assigns you. The skills interface will be easier to view also. Skills0-11; Novice 12-27; Apprentice 28-42; Knower 43-69; Instructor 70-99; Master 100; God MAX: 100 Total Levels0-2; Unknower 3-8; Novice 9-13; Adventurer 14-20; Apprentice 21-25; Master 26-30; Grandmaster MAX: 30 You increase your total-level by increasing your 'apprentice skills.' By Apprentice, I don't mean your skills 12-27, I mean the ones your class assigns you. For example, if you are a hunter, your skills are woodcutting, bow, fishing, spear, stealth, and bartering. You still have all of the skills to increase, but you only increase your total level by using those 7 skills. When your total level increases, you have the choice to increase one of your stats. If Conditioning is chosen, your speed will increase. Choosing Intellegence increases how much total magicka you have. Strength increases your total attack with all weapons. Personality, the rarest one, increases the amount of XP you gain from increasing a skill. Sneaking Increases your stealth (range) so you can more easily sneak around enemies and use your bow farther away. Lastly, Power Increases how quickly you regenerate magicka mana. Ask me if you don't know what something means, or if you have any suggestions! **SPECIAL THANKS TO BETHESDA SOFTWORKS FOR IDEAS/CONCEPTS
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Post by PzK on Dec 18, 2006 19:45:48 GMT
looks really good, any more news on it?
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Post by Freedom-Fighter on Dec 19, 2006 10:50:24 GMT
I'll give it a start.
Race: Elf Class: Hunter Skill: Thievery
Do tell me if I've done something wrong there.
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Post by Ψїş†ÆCROW100 on Dec 22, 2006 1:28:06 GMT
I don't think this is a forum game FF.
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Post by Freedom-Fighter on Dec 22, 2006 13:51:13 GMT
Sorry, haven't noticed.
This is an RPG and not related to EE. So, move to General Discussion Board.
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Post by sPiRiTnInJa on Dec 22, 2006 15:04:25 GMT
This IS for EE. Moved Back.
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Post by Ψїş†ÆCROW100 on Dec 22, 2006 23:01:45 GMT
I got to move it too. Im jumping on the bandwagon! Off to submit files!
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