Post by PzK on Apr 11, 2007 11:55:27 GMT
A few more sites have now made their own previews of Empire Earth III. IGN Preview had some interesting information that has suggested that EE3 is very different from its predecessors.
'Unlike EE2, EE3 requires that players construct a town hall on a specific point in each territory. Likewise, resource buildings will have to be constructed at certain points to gather resources.'
Seems like they are attempting to make the economy much more simple and easier to handle despite this would obviously take away freedoms and strategies such as the best way to layout your city. However you may have to now fully conquer a territory or fully explore it (or most of it) to build a town instead of just building one on the side and controlling the territory from there.
1up.com and Actiontrip have also posted previews. Even though similar each preview tells something a little different about the game.
'"We're actually giving you the choice to research abilities that create new roles for existing units," Nordhaus says. For instance, research "torch" for your swordsmen and buildings they attack will burn, or try "lunge mine" for your Eastern infantry and they'll take on an antitank role.'
This feature sounds good and is one the first information on research abilities. Now instead of spearing a building you could set it alight and burn it to the ground.
'We added support for normal mapping, ambient occlusion, a brand new particle system, full screen effects and anti-aliasing, much higher texture resolution and more polys, Shader model 3 support and more.'
Seems like they have spent a fair bit of amount of work on the graphics engine and too date it looks one the best looking strategy games out. Overall EE3 is looking very different from both EE2 and EE1, whether this is a good a thing or not we will have to wait till when either the game or a demo is released.
'Unlike EE2, EE3 requires that players construct a town hall on a specific point in each territory. Likewise, resource buildings will have to be constructed at certain points to gather resources.'
Seems like they are attempting to make the economy much more simple and easier to handle despite this would obviously take away freedoms and strategies such as the best way to layout your city. However you may have to now fully conquer a territory or fully explore it (or most of it) to build a town instead of just building one on the side and controlling the territory from there.
1up.com and Actiontrip have also posted previews. Even though similar each preview tells something a little different about the game.
'"We're actually giving you the choice to research abilities that create new roles for existing units," Nordhaus says. For instance, research "torch" for your swordsmen and buildings they attack will burn, or try "lunge mine" for your Eastern infantry and they'll take on an antitank role.'
This feature sounds good and is one the first information on research abilities. Now instead of spearing a building you could set it alight and burn it to the ground.
'We added support for normal mapping, ambient occlusion, a brand new particle system, full screen effects and anti-aliasing, much higher texture resolution and more polys, Shader model 3 support and more.'
Seems like they have spent a fair bit of amount of work on the graphics engine and too date it looks one the best looking strategy games out. Overall EE3 is looking very different from both EE2 and EE1, whether this is a good a thing or not we will have to wait till when either the game or a demo is released.