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Post by michael34 on Apr 14, 2011 7:11:37 GMT
Hello PZK! How long...I have found the way to rename almost all objects in the editor: land units, buildings, cities...but i donnow how to create a custom name for a territory, although the editor gives you that chance. I put the name that is in the database but it doesnt let. Please id appreciate any help.
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Post by PzK on Apr 14, 2011 22:01:43 GMT
To edit the names you need open the dbtext_territory_names.utf8. The custom names don't seem to work at all, have you tried adding any to the previous civ's?
For example add an extra territory name to the english civ and see if that works. I'm fairly sure there is another way of changing territory names by writing a script for the scenario. Let me see what I can find.
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Post by michael34 on Apr 15, 2011 20:56:30 GMT
I have resolved that question, thanx. Only that in the editor you must write "tx_terr_custom_Virginia" rather than 'tx_terr_custom_Virginia,"""Virginia""" ' that whas which i stupidly wrote. Another question, is it possible modify the devaluation of resources in the market when they are massively changed for gold? I want that civilization without gold mine can easily sell timber, food or tin for a large amount of gold. Thank you. P.S. You told me you were studying Java, now im learning c++ and assembledr languages they are amazing see you!
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Post by PzK on Apr 18, 2011 20:20:38 GMT
I see if I can find where it would be located. Yeah I had to study Java for my University course but i'm not a big fan of programming tbh.
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Post by michael34 on Apr 19, 2011 7:43:22 GMT
hehehe i am a fanatic of programming my dream to create a game like-ee2 with unlimited ALL;)
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Post by PzK on Apr 20, 2011 22:40:27 GMT
Sorry can't find the file with the diplomacy numbers in.
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Post by michael34 on Apr 21, 2011 17:13:20 GMT
Dont worry. Now i have poked into resources, i have changed something and gold has 1000 hitpoints and i know how fix that (i want infinite gold in goldmines) About the other question, market prices only can be modded with scripts, i'm sure Thanks PZK
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