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Post by Freedom-Fighter on Apr 9, 2006 10:04:09 GMT
Which cilvilizations do you like in EEII and AoS?
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Jimmy1505
New Member
Fire ze Artillery!
Posts: 17
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Post by Jimmy1505 on Apr 10, 2006 0:06:39 GMT
British, because they have bonuses for water based maps, which I prefer.
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Post by Ψїş†ÆCROW100 on Apr 10, 2006 2:07:17 GMT
I like Greek, because having giant armies of hoplites just looks plain cool! I have a screenshot somewhere in this slideshow of EE2 screens: Click here to watch EE2-screenshots
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Post by Freedom-Fighter on Apr 11, 2006 0:20:51 GMT
My favourite civ is the Chinese and I use it a lot in single players(not in multiplayer though). The reason is because China is a very powerful cilvilization from ancient time to the 16th century(Not in the game, but real history), especially in the middle ages since the Chinese were the first people to use gunpowder in warfare.
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Post by eefanatic on Apr 11, 2006 9:41:05 GMT
Roman, in their time they had 1 of the strongest armies in the entire world
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Post by tacmaster252 on Apr 11, 2006 21:44:12 GMT
zulu because their bombers own
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Levi
Junior Member
Posts: 174
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Post by Levi on Apr 13, 2006 7:56:37 GMT
Babylonian, After all the fuss, bab wars still own!
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Post by pyromanial on Apr 14, 2006 5:22:41 GMT
Romans For Sure With Me... Well 1-15 i guess i would do babs but for anyhting over 5 i really would want Romans over babs and that most the game... If u hade the epochs that would make this a more detailed Voteing.
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Levi
Junior Member
Posts: 174
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Post by Levi on Apr 15, 2006 22:37:08 GMT
Actually I think Romans are only good for epoch 5. Epochs 6-10 are (obviously) ruled by the Chinese civilization. Epochs 11-15, I think, is a battle between japanese and Chinese.
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Post by Freedom-Fighter on Apr 16, 2006 0:34:04 GMT
To me, Turkish are the best civ for Epoch 1-4 because of their powerful spahi units. But the meso-american civs can repel spahis rush with their regional power, Mass Conversion. Roman are only good in epoch 5 because of their bonus. Chinese rule Epoch 6-8 but Mayan took the lead in Epoch 9-10. The main reason is Dragon Songs don't really have a big effect on the light infantries in that age. And in Epoch 11+ I think there aren't any civs that stand out. Perhaps Japanese fighters are good for Epoch 11&12, but they become useless in Epoch 13+.
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Levi
Junior Member
Posts: 174
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Post by Levi on Apr 16, 2006 1:40:26 GMT
Epoch 1-4 is either Turk or Egyptian who become better with bigger numbers. In Epoch 5 are definitly Roman. In Epoch 6-10 are chinese, the damage of the DSs is way too big, even in med pace, Light Infantry or not Light Infantry. Inca has a chance while the troops are still small. Epoch 11-15 Chinese and japanese own because of their special powers. Chinese has 25% more pop per CC and japanese has cheaper barracks and slightly stronger bombers. Nothing can beat a bomber rush. Sorry.
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Post by danielches on Apr 19, 2006 5:29:45 GMT
i like the Brits the best! I think they would be better with more unique units though, ie spitfire, or lancaster bombers,and red coat/marines.
Just wondering about the custom civ with the expansion, what happens with unique units in it?
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Post by pyromanial on Apr 19, 2006 21:07:19 GMT
I guess after thinking about it for 1-4 i would have to chose Turks bc nothing can beat Sphai's in those epoche! 5-5 Definetly Romans Still and 6-6 Chinese. I chose American on 7-9 but i almost never play them and 10-15 its either Japs or American also but i almost never play high epoches. So Yea tell me if i need to reconsider my epoch 7 and up but under them i wouldent ever change!
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Post by Freedom-Fighter on Apr 20, 2006 9:35:35 GMT
Spahis are counterable. But it is not easy, especially in med pace, you need more stratagy. I always use Mayan when the enemy use Turks so if the enemy send a huge bunch of spahis I'll just use the Mass Conversion Power and nearly half of them will be converted.
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Levi
Junior Member
Posts: 174
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Post by Levi on Apr 21, 2006 4:21:48 GMT
I think mass conversion is a "Passive" type of power as it depends on the actions of the enemy to measure the extent of its usefulness. What I mean is, the Middle-Eastern Civilizations have the Supreme Effort power which isn't a passive power because it can be used all the time, regardless of what the enemy might be doing. The Western Civilizations power of Tribal Customs is probably the most useful power in the game, as it is not passive and it gives a tremendous boost to the economy.
If you’re a Meso-American Civilization and you’re playing against a player which is fairly good, it is up to him to render your power as useless, There’s no need for the Spahis, or any other units for that matter, to get close to your base, as the main target of any raid or attack should be the enemy's economy (Citizens) rather then the buildings. What I do usually with Spahis against a Meso-American Civilizations is try to stay out of their regional power range at first, (It has been greatly reduced in patch 1.2 by the way) usually it's possible to kill a few citizens like that without getting converted as some recourses always lie out of reach for the power's range.
When the battle's proportions get bigger, 3 Spahis are enough for a raid, killing citizens one by one, (especially good when using the shift-command key) not much for the enemy to do also because there isn't any real counter for Turkish Spahis in the early Epochs. Even if those 3 Spahis get converted they won't pose any real threat to your army of many more spahis that await at your base.
Maybe even Egyptian Civilization would be better against Meso-American armies as it has range that allows it to kill citizens from a safer distance outside the enemy's regional power range.
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