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Post by PzK on Oct 19, 2006 16:27:44 GMT
Update:
The Matrix World Contains: -Intro (Movie) 70% complete -The Second Rennaissance (Improved Version) 100% complete -The Final Resistance 100% complete
I have tried fixing the AI in the final resistance but failed so I just release it as it is.
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Post by Freedom-Fighter on Oct 20, 2006 19:05:32 GMT
I'm looking forward to play it.
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Post by PzK on Oct 29, 2006 1:11:37 GMT
ok, the campaign is complete. it will be released tomorrow.
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Post by Freedom-Fighter on Nov 14, 2006 23:52:47 GMT
Hey, the campaign was hard! . Either the scenario got harder or my stratagy wasn't good enough, I couldn't manage to beat the Second Resistance. Still I'll keep trying until I win! Did you manage to win when you played it? By the way great job on the cinematics .
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Post by Ψїş†ÆCROW100 on Nov 15, 2006 1:31:13 GMT
I found it too easy! But that's probly because I first set all my scenarios to be very easy dificulty. Do any of you know how to
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Post by PzK on Nov 15, 2006 12:38:10 GMT
the main problem i had with the map was the ee2 AI and so i released it being very easy to complete. The improved second rennaissance i have only beaten once, i didnt add any more machines but simply changed all the units to special forces and so they attack all at once instead of groups.
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Post by Ψїş†ÆCROW100 on Nov 15, 2006 23:11:06 GMT
What does changing them to sped forces do anyways?
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Post by PzK on Nov 16, 2006 17:43:26 GMT
changes it so the AI doesnt control them.
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Post by Ψїş†ÆCROW100 on Nov 16, 2006 20:10:01 GMT
sweet, I could use that in my new scenario, for when your army gets spotted by a watch tower, the enemy army lines up into position outside the city.
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Post by Freedom-Fighter on Nov 17, 2006 19:51:16 GMT
Just in case if you don't know how to, to change units into special forces, you simply go to the object properties and check the bow "member of special forces". If you are clever enough you do it much simpler using scripting.
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Post by Ψїş†ÆCROW100 on Nov 17, 2006 20:40:28 GMT
Yeah I knew that
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